Friday, November 30, 2012

Crunch Time

So our project has a lot of cool features but not many of the features are into the game yet, including effects and objectives to make the game playable. In our discussion, we decided that we wanted to do an art lock for Saturday and a programming lock for Monday night. The game is due the following Thursday so this will help us fix any bugs over the next three days. One of the first things was placing all the items on the map.

In our campaign world, this is our character.  Unfortunately, the player avatar will not work until you play on the xbox.  Animations should work properly and the next obstacle is to get images straight from the xbox so it would show the character.  Now that everything is in, the next thing is to debug the game and make the game presentable on Thursday.

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