/**
* InstantiateCollectible<Item> - Creates a new Collectible on the map
* Item - Inheritance Child of Collectible
*
* PARAMS
* position - Position of the object
* rotation - Rotation of the object
*
* RETURN
* Collectible - Object Player can pick up in the game
*/
public static Collectible InstantiateCollectible<Item>(Vector3 position, Quaternion rotation) where Item : Collectible
{
AvatarDescription description = AvatarDescription.CreateRandom();
Collectible collectible = (Collectible)Activator.CreateInstance(typeof(Item), description, position, rotation, PlayerStatSheet.AvatarMass);
collectible.TeamId = 1;
return collectible;
}
Friday, November 23, 2012
Dynamic Class Creator
So I just implemented a very interesting piece of code that will dynamically create an inheritance class dynamically rather than having to make several methods that will each do practically the same thing. This is a Class Delegate Function and the code looks like the following.
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