Over this week, I wanted to create a system easier for debugging. I have implemented a system that allows artists to see their own work inside of the map by using their Xbox Controller. It is a cool feature by just simply pressing the "Back" button to freeze all the frames and allow camera scrolling around the world. This will help in the view process of maps.
It looks like the next thing that we will need so that our progress isn't impeded is a good camera architecture that would learn of what state in the animation a user is in.
Friday, October 26, 2012
Friday, October 19, 2012
Technical Core Functionalities
Getting placed on Ninja Royale has been an awesome train to jump onto. I definitely thought that getting assigned to a team would require much more planning to find out the direction of the game. Instead, I was introduced to a new concept of moving straight forward even though we didn't have a direction for the game to go.
I decided that we needed to have mechanics invented in the game with a good architecture system. Since we were looking for ideas that would make the game fun, I made my tasks assigned to team members generic.
I have also been looking deep into Git so that our team can use it to its potential without causing conflicts. We found out that Git has a lot of clients and tools to work along side. I planned a small lecture to show my team and make sure that they are on the right track. It seems like things are going well though I've noticed no one has really committed up to the remote repository which requires me this week to talk to everyone and make sure they are on track and not falling behind on the system.
I decided that we needed to have mechanics invented in the game with a good architecture system. Since we were looking for ideas that would make the game fun, I made my tasks assigned to team members generic.
I have also been looking deep into Git so that our team can use it to its potential without causing conflicts. We found out that Git has a lot of clients and tools to work along side. I planned a small lecture to show my team and make sure that they are on the right track. It seems like things are going well though I've noticed no one has really committed up to the remote repository which requires me this week to talk to everyone and make sure they are on track and not falling behind on the system.
Friday, October 12, 2012
Game Election Day
After proposing all of the games, I found much potential inside a couple other games being proposed to work with. As the presentations were ranked for potential by the professors, they chose the same games I felt would be most popular. I have been assigned to be a Team Lead for the Ninja Royale on the Programmer Side. We just need a new vision for the game that would make it 1 or more players rather than strictly multiplayer.
Friday, October 5, 2012
Project Unknown becomes Shock Solver
So we have made some significant changes to the game before our proposal tomorrow. We have decided to change the name of our game to "Shock Solver".
We wanted to visualize effect much better so we have colored the platforms as you kill the enemies in the right places. The video below will show the effect.
The puzzle effect has also been improved for more strategy and fun in combat to solve puzzles. With the new camera system and with the gameplay mechanics, this is going to be a super fun game that will test your abilities in puzzle solving while in a flash mechanic type world that requires the acceleration of a quick mind to solve complex puzzles.
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