Friday, March 8, 2013

Save Manager Loading Abilities

This week, I worked heavily on getting the save manager work completely with loading of the game also.  I had to change some of the methods of the save according to the game and get it so that it would save the checkpoint you were at, the abilities you have and your health and mana.

The save game data worked very well and I was able to get the loading of the player data working so that if you quit the game and come back in, you will still have the same abilities as before.  Since we are using Unity for our level object importer, it is tough to set the elements on the map to certain loaded events.  Currently, we have to statically manual-script checks to see if it is a certain ability and add it if it is.

The game looks superb and is making on its way.  We have a new level and new abilities that makes our game look a lot more lively.

The image below is our new start screen that shows your avatar before entering the menu screen.


We also have a trail technique that follows behind you so you know where you came from.  We call it the ribbon effect.


My favorite is the new scroll layout that is in the bottom left corner of the game.  It tells you what to do and what you can do.

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