Friday, March 29, 2013

Game Sounds

One of the biggest things that the game lacked this week was sounds.  There were a couple sounds but there needs to be so many more.  I coordinated with Max, the art lead, where he found all of the sounds and I put them into the game at the right spots.  Some of the coolest stuff that I worked on was implementing the sounds for the menu screen.  I wanted to make sure that you knew quickly what buttons do what so I made sure that I made a sound for all errors as well as transitions between what you want to tell the menu screen what to do.

I also did a lot of evil testing in the game and found many bugs that were very small.  I was able to fix all of them on the spot including:

  • A way to make sure you know that you are dead.
  • Making nothing workable when an important message is showing on the screen
  • Unloading and Loading each level properly with proper disposal of elements
  • Deleting the Game progress error that shows up
  • The music playing on top of one another every time a new level is loaded
and many other bugs.  When creating a game, you have to be the devils advocate and try to destroy the game in any situation.  That way someone doesn't detects the bug when they buy the game.

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