Starting the new semester, we got right back into work with the game. I was immediately assigned to work on the menu system in getting back and forth to the game and exiting the game back to the menu screen. A lot of the code for the menu screen was poorly created so a major part of my week was understanding what the code was doing as well as refactoring the code so that it was loading the game in the correct areas. I also was involved in a lot of the discussions of what we needed to do to turn the alpha into a full-on game.
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